Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
13
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
9
of 100
What to work on
22 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
1.53 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Turret plates / game
8.6 vs 6.3
80 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Ally saves / game
3.47 vs 0.83
73 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Heals + shields / min
326 vs 145
74 of 100 against supports, and it matters: the better half of Emerald supports wins 51% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 54 of 100, built on 227 ally heal + shield a minute and 227 heals + shields a minute. Vision trails at 10, with 0.0 control wards a game.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.