Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
80
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
70
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
15 gamesVisionStart here
Vision score / min
0.59 vs 0.81 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
2.2 vs 3.5 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
CS / min
7.5 vs 6.7
88 of 100 against Briar players, and it matters: the better half of Briar junglers wins 69% of games, the other half 32%.
Gold / min
526 vs 493
73 of 100 against Briar players, and it matters: the better half of Briar junglers wins 70% of games, the other half 31%.
Damage / min
952 vs 801
76 of 100 against Briar players, and it matters: the better half of Briar junglers wins 60% of games, the other half 41%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among junglers, aggression leads at 90 of 100, built on 2.9 solo kills a game and 0.39 kills a minute. Vision trails at 20, with 0.61 vision score a minute.
Among junglers
Briar junglers with above-median vision score a minute win 55% of games; below it, 46%.
Briar junglers with above-median turret plates a game win 75% of games; below it, 28%.
Briar junglers with less time spent dead than the median win 72% of games; with more, 30%.