Playstyle
26 games
Playstyle radar
26 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
26 gamesAggressionStart here
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.18 vs 0.22
74 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Damage / min
548 vs 351
81 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Kill participation
59% vs 55%
73 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 66 of 100, built on 0.17 deaths a minute and 8% time spent dead. Aggression trails at 43, with 8% first blood rate.
Among supports
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.