Playstyle
27 games
Playstyle radar
27 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
11
of 100
What to work on
27 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.27 vs 0.20
83 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Objective damage / min
523 vs 394
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Gold / min
452 vs 413
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 66 of 100, built on 25% team damage share and 915 damage a minute. Survivability trails at 13, with 0.37 deaths a minute.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.27, in your losses 0.42 · 10W 17L
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 13%, in your losses 21% · 10W 17L
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
In your wins 0.0, in your losses 0.1 · 10W 17L