Playstyle
12 games
Playstyle radar
12 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
70
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Frontline
Damage soaked and mitigated for the team
47
of 100
Utility
Healing, shielding and lockdown for allies
37
of 100
Mechanics
Skillshots landed and dodged, casting tempo
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
12 gamesMechanicsStart here
Ability casts / min
7.5 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Kills / min
0.75 vs 0.56
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage / min
1795 vs 1513
71 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
4.50 vs 2.00
88 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, damage leads at 70 of 100, built on 1795 damage a minute and 23% team damage share. Mechanics trails at 33, with 7.5 ability casts a minute.
Among ARAM players
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.