Playstyle
20 games
Playstyle radar
20 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
30
of 100
Damage
Damage per minute and share of the duo's damage
40
of 100
Frontline
Damage soaked and mitigated for the duo
71
of 100
Utility
Healing and shielding for the duo
21
of 100
Control
Crowd control uptime and immobilizations
70
of 100
Mechanics
Skillshots landed and dodged
40
of 100
What to work on
20 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1408 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Utility
Ally heal + shield / min
8 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
8 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
CC seconds / min
3.6 vs 2.1
94 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Damage taken share
13% vs 11%
80 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 71 of 100, built on 13% damage taken share and 3198 damage mitigated a minute. Utility trails at 21, with 8 ally heal + shield a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
In your wins 1719, in your losses 1097 · 10W 10L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 0, in your losses 16 · 10W 10L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 0, in your losses 16 · 10W 10L