Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
19 gamesSurvivabilityStart here
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
281 vs 489 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.28 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Kill participation
57% vs 48%
88 of 100 against Yunara players, and it matters: the better half of Yunara bot laners wins 57% of games, the other half 44%.
Solo kills / game
0.9 vs 0.6
71 of 100 against Yunara players, and it matters: the better half of Yunara bot laners wins 60% of games, the other half 45%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among bot laners, aggression leads at 67 of 100, built on 1.8 solo kills a game and 21% first blood rate. Vision trails at 27, with 0.45 vision score a minute.
Among bot laners
Yunara bot laners with less time spent dead than the median win 67% of games; with more, 34%.
Yunara bot laners with above-median objective damage a minute win 83% of games; below it, 18%.
Yunara bot laners with fewer deaths a minute than the median win 71% of games; with more, 30%.