Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
last 60season160 games
What to work on
60 gamesVisionStart here
Vision score / min
0.60 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
7.0 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 52 of 100, built on 22% team damage share and 806 damage a minute. Vision trails at 20, with 1.3 wards cleared a game.
Among top laners
Master+ top laners with above-median vision score a minute win 55% of games; below it, 49%.
This season, in your wins 0.66, in your losses 0.58 · 85W 75L
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
This season, in your wins 1.1, in your losses 0.5 · 85W 75L
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 7.2, in your losses 6.6 · 85W 75L