Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.76 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Damage
Damage / min
662 vs 707 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Objective damage / min
1188 vs 925
86 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Turret plates / game
6.2 vs 4.2
83 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
CS / min
7.7 vs 6.9
82 of 100 against junglers, and it matters: the better half of Diamond junglers wins 65% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 65 of 100, built on 928 objective damage a minute and 8.8 turret plates a game. Vision trails at 33, with 0.1 control wards a game.
Among junglers
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.