Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.57 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Epic monsters / game
1.3 vs 0.9
73 of 100 against Ahri players, and it matters: the better half of Ahri mid laners wins 78% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 49 of 100, built on 6.3 CS a minute and 404 gold a minute. Vision trails at 25, with 0.5 control wards a game.
Among mid laners
Ahri mid laners with fewer deaths a minute than the median win 70% of games; with more, 32%.
Ahri mid laners with less time spent dead than the median win 66% of games; with more, 36%.
Ahri mid laners with above-median vision score a minute win 55% of games; below it, 47%.