Playstyle
21 games
Playstyle radar
21 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
21 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.1 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kill participation
60% vs 53%
86 of 100 against supports. Keep it; it is part of how the games get won.
CS at 10 min
18.0 vs 14.2
84 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: objectives peaks at 40 while vision sits at 29, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
In your wins 0.22, in your losses 0.28 · 10W 11L
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
In your wins 10%, in your losses 12% · 10W 11L
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 2.5, in your losses 0.8 · 10W 11L