Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
13 gamesObjectivesStart here
Objective damage / min
249 vs 465 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.6 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
0.1 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Team damage share
27% vs 24%
77 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 52% of games, the other half 44%.
Kill participation
54% vs 48%
82 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 51% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 60 of 100, built on 27% team damage share and 864 damage a minute. Vision trails at 26, with 0.2 control wards a game.
Among bot laners
Diamond bot laners with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond bot laners with above-median epic monsters a game win 75% of games; below it, 29%.
Diamond bot laners with above-median solo kills a game win 54% of games; below it, 42%.