Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
17
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
last 60season208 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
209 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.56 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Solo kills / game
3.3 vs 1.9
87 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 61% of games, the other half 43%.
First blood rate
26% vs 9%
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 60% of games, the other half 51%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 71 of 100, built on 889 damage a minute and 24% team damage share. Objectives trails at 13, with 0.5 epic monsters a game.
Among mid laners
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
This season, in your wins 0.9, in your losses 0.4 · 105W 103L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 312, in your losses 152 · 105W 103L
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
This season, in your wins 0.80, in your losses 1.05 · 105W 103L