Playstyle radar
25 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
21
of 100
Damage
Damage per minute and share of the team's damage
1
of 100
Frontline
Damage soaked and mitigated for the team
78
of 100
Utility
Healing, shielding and lockdown for allies
69
of 100
Mechanics
Skillshots landed and dodged, casting tempo
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
25 gamesSurvivabilityStart here
Deaths / min
0.68 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Damage
Damage / min
907 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.28 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Immobilizations / game
41.4 vs 26.4
75 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
2225 vs 1333
85 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
23% vs 20%
72 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 78 of 100, built on 2225 damage mitigated a minute and 23% damage taken share. Damage trails at 1, with 907 damage a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.56, in your losses 0.78 · 11W 14L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1026, in your losses 813 · 11W 14L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.34, in your losses 0.23 · 11W 14L