Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
70
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
last 60season101 games
What to work on
60 gamesAggressionStart here
Kill participation
32% vs 35% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
CS / min
7.9 vs 7.2
80 of 100 against Master+ Zaahen players, and it matters: the better half of Zaahen top laners wins 59% of games, the other half 42%.
Vision score / min
1.01 vs 0.84
81 of 100 against Master+ Zaahen players, and it matters: the better half of Zaahen top laners wins 55% of games, the other half 46%.
Control wards / game
1.6 vs 0.2
91 of 100 against Master+ Zaahen players, and it matters: the better half of Zaahen top laners wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 76 of 100, built on 1.6 control wards a game and 0.98 vision score a minute. Aggression trails at 47, with 33% kill participation. For a Zaahen player that is the expected shape: against other Zaahen players, aggression sits near the median.
Among top laners
Zaahen top laners with above-median kill participation win 55% of games; below it, 46%.
This season, in your wins 35%, in your losses 34% · 59W 42L