Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
22 gamesDamageStart here
Damage / min
787 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Wards cleared / game
1.1 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Aggression
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
1.5 vs 0.9
80 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Objective damage / min
435 vs 315
79 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 72% of games, the other half 26%.
Kills / min
0.33 vs 0.25
75 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 63% of games, the other half 35%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 69 of 100, built on 2.5 epic monsters a game and 654 objective damage a minute. Aggression trails at 45, with 0% first blood rate.
Among mid laners
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
Emerald mid laners with above-median first blood rate win 57% of games; below it, 48%.