Playstyle
16 games
Playstyle radar
16 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
1.0 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.12 vs 0.21 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
761 vs 830 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Objective damage / min
679 vs 398
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 72% of games, the other half 27%.
Turret plates / game
17.7 vs 10.4
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 75% of games, the other half 29%.
Deaths / min
0.11 vs 0.21
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 84 of 100, built on 0.13 deaths a minute and 8% time spent dead. Aggression trails at 23, with 0.8 solo kills a game.
Among top laners
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
Gold top laners with above-median kills a minute win 63% of games; below it, 36%.
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.