Playstyle
10 games
Playstyle radar
10 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Farming
CS pace, gold income and early-lane farm
11
of 100
Vision
Vision score, control wards and ward clears
5
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.8 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
627 vs 932 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Solo kills / game
2.9 vs 2.0
71 of 100 against Briar players, and it matters: the better half of Briar junglers wins 60% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, aggression leads at 51 of 100, built on 2.7 solo kills a game and 10% first blood rate. Vision trails at 4, with 0.49 vision score a minute.
Among junglers
Briar junglers with above-median CS a minute win 69% of games; below it, 32%.
Briar junglers with less time spent dead than the median win 72% of games; with more, 30%.
Briar junglers with above-median objective damage a minute win 80% of games; below it, 22%.