Playstyle
12 games
Playstyle radar
12 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
78
of 100
Damage
Damage per minute and share of the duo's damage
67
of 100
Frontline
Damage soaked and mitigated for the duo
44
of 100
Utility
Healing and shielding for the duo
54
of 100
Control
Crowd control uptime and immobilizations
33
of 100
Mechanics
Skillshots landed and dodged
2
of 100
What to work on
12 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
1.4 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Mechanics
Skillshots hit / min
0.2 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Control
Immobilizations / game
24.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
1939 vs 1552
74 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Top-2 rate
58% vs 33%
87 of 100 against Arena players. Keep it; it is part of how the games get won.
Average placement
3.0 vs 3.5
72 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, placement leads at 78 of 100, built on 58% top-2 rate and 3.0 average placement. Mechanics trails at 2, with 1.4 skillshots dodged a minute.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.