Playstyle
60 games
Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
56 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Time spent dead
7% vs 9%
73 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Vision score / min
3.21 vs 2.76
81 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 45%.
Control wards / game
7.9 vs 5.2
74 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 67 of 100, built on 8% time spent dead and 0.20 deaths a minute. Objectives trails at 41, with 219 objective damage a minute.
Among supports
supports with above-median objective damage a minute win 71% of games; below it, 29%.
This season, in your wins 266, in your losses 152 · 40W 26L