Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
15 gamesAggressionStart here
Solo kills / game
0.2 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
781 vs 870 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.21 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Epic monsters / game
2.2 vs 1.4
86 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 75% of games, the other half 31%.
Time spent dead
8% vs 10%
74 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 64% of games, the other half 34%.
Turret plates / game
10.9 vs 9.3
71 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 78% of games, the other half 21%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 70 of 100, built on 8% time spent dead and 0.18 deaths a minute. Aggression trails at 33, with 0.7 solo kills a game.
Among bot laners
Emerald bot laners with above-median solo kills a game win 55% of games; below it, 43%.
Emerald bot laners with above-median damage a minute win 62% of games; below it, 36%.
Emerald bot laners with above-median kills a minute win 66% of games; below it, 32%.