Playstyle
51 games
Playstyle radar
51 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
51 gamesObjectivesStart here
Objective damage / min
551 vs 836 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
2.1 vs 2.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
CS / min
7.8 vs 7.2
75 of 100 against Quinn players, and it matters: the better half of Quinn junglers wins 70% of games, the other half 31%.
Solo kills / game
2.5 vs 1.6
72 of 100 against Quinn players, and it matters: the better half of Quinn junglers wins 61% of games, the other half 42%.
Gold / min
537 vs 504
71 of 100 against Quinn players, and it matters: the better half of Quinn junglers wins 73% of games, the other half 27%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 81 of 100, built on 25% team damage share and 899 damage a minute. Vision trails at 41, with 0.7 control wards a game. For a Quinn player that is the expected shape: against other Quinn players, vision sits near the median.
Among junglers
Quinn junglers with above-median objective damage a minute win 81% of games; below it, 19%.
Quinn junglers with above-median epic monsters a game win 80% of games; below it, 24%.
In your wins 3.1, in your losses 0.9 · 22W 29L