Playstyle
20 games
Playstyle radar
20 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
20 gamesVisionStart here
Vision score / min
0.74 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.7 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
5% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Kills / min
0.36 vs 0.27
84 of 100 against junglers, and it matters: the better half of junglers wins 65% of games, the other half 35%.
Damage / min
878 vs 718
82 of 100 against junglers, and it matters: the better half of junglers wins 60% of games, the other half 40%.
Gold / min
503 vs 462
79 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 68 of 100, built on 878 damage a minute and 22% team damage share. Vision trails at 26, with 0.74 vision score a minute.
Among junglers
junglers with above-median vision score a minute win 55% of games; below it, 45%.
junglers with above-median control wards a game win 52% of games; below it, 48%.
junglers with above-median first blood rate win 57% of games; below it, 49%.