Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Utility
Healing, shielding, lockdown and saves for allies
63
of 100
Vision
Vision score, control wards and ward clears
84
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
60 gamesDamageStart here
Damage / min
250 vs 296 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.04 vs 0.06 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Deaths / min
0.17 vs 0.21
72 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 72% of games, the other half 32%.
Heals + shields / min
176 vs 97
100 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 58% of games, the other half 46%.
Ally heal + shield / min
176 vs 97
100 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 58% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 88 of 100, built on 3.17 vision score a minute and 10.2 wards cleared a game. Damage trails at 16, with 7% team damage share. That is the Catcher trade: damage is not where this class wins games.
Among supports
Thresh supports with above-median damage a minute win 59% of games; below it, 45%.
This season, in your wins 280, in your losses 242 · 29W 33L
Thresh supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.05, in your losses 0.05 · 29W 33L