Playstyle
60 games
Playstyle radar
60 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
60 gamesAggressionStart here
Kills / min
0.19 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
421 vs 457 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
3.1 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 48 of 100, built on 0.21 deaths a minute and 11% time spent dead. Aggression trails at 28, with 0.19 kills a minute.
Among junglers
Emerald junglers with above-median kills a minute win 63% of games; below it, 35%.
This season, in your wins 0.22, in your losses 0.17 · 29W 35L
Emerald junglers with above-median gold a minute win 69% of games; below it, 29%.
This season, in your wins 441, in your losses 403 · 29W 35L
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
This season, in your wins 9.6, in your losses 5.1 · 29W 35L