Playstyle
21 games
Playstyle radar
21 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
89
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
21 gamesObjectivesStart here
Objective damage / min
567 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Vision score / min
1.40 vs 0.94
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 54% of games, the other half 44%.
First blood rate
27% vs 6%
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 56% of games, the other half 48%.
Control wards / game
4.9 vs 1.5
93 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 91 of 100, built on 7.9 wards cleared a game and 1.52 vision score a minute. Objectives trails at 43, with 457 objective damage a minute.
Among junglers
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.