Playstyle
12 games
Playstyle radar
12 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.3 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
3.6 vs 2.7
93 of 100 against junglers, and it matters: the better half of junglers wins 84% of games, the other half 31%.
Damage / min
898 vs 718
85 of 100 against junglers, and it matters: the better half of junglers wins 60% of games, the other half 40%.
Kills / min
0.35 vs 0.27
79 of 100 against junglers, and it matters: the better half of junglers wins 65% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 56 of 100, built on 2.3 epic monsters a game and 6.3 turret plates a game. Farming trails at 22, with 4.9 CS a minute.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with fewer deaths a minute than the median win 74% of games; with more, 26%.
junglers with less time spent dead than the median win 71% of games; with more, 29%.