Playstyle
29 games
Playstyle radar
29 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
29 gamesFarmingStart here
CS at 10 min
63.9 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.0 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Epic monsters / game
1.5 vs 0.7
100 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Turret plates / game
14.6 vs 9.9
100 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Solo kills / game
3.6 vs 2.3
83 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 72 of 100, built on 0.17 deaths a minute and 9% time spent dead. Vision trails at 47, with 2.3 wards cleared a game.
Among top laners
top laners with above-median CS at 10 min win 54% of games; below it, 46%.
In your wins 42.1, in your losses 41.2 · 14W 15L
top laners with above-median control wards a game win 54% of games; below it, 48%.
In your wins 1.6, in your losses 1.9 · 14W 15L
top laners with above-median wards cleared a game win 53% of games; below it, 48%.
In your wins 2.4, in your losses 2.2 · 14W 15L