Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.4 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
722 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
416 vs 459 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Vision score / min
1.21 vs 0.93
83 of 100 against junglers, and it matters: the better half of Diamond junglers wins 52% of games, the other half 43%.
First blood rate
29% vs 7%
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 55% of games, the other half 47%.
Control wards / game
4.3 vs 1.4
86 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 77 of 100, built on 3.6 control wards a game and 1.12 vision score a minute. Farming trails at 32, with 405 gold a minute.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond junglers with above-median gold a minute win 69% of games; below it, 26%.