Playstyle
60 games
Playstyle radar
60 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season135 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Strengths
Turret plates / game
11.2 vs 4.3
100 of 100 against junglers, and it matters: the better half of junglers wins 77% of games, the other half 27%.
Epic monsters / game
3.6 vs 2.7
91 of 100 against junglers, and it matters: the better half of junglers wins 84% of games, the other half 31%.
First blood rate
21% vs 7%
98 of 100 against junglers, and it matters: the better half of junglers wins 57% of games, the other half 49%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 70 of 100, built on 10.8 turret plates a game and 2.5 epic monsters a game. Vision trails at 44, with 1.1 control wards a game.
Among junglers