Playstyle
28 games
Playstyle radar
28 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
4
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
28 gamesDamageStart here
Damage / min
189 vs 414 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.03 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Objectives
Objective damage / min
85 vs 102 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Epic monsters / game
2.3 vs 1.5
80 of 100 against supports, and it matters: the better half of Gold supports wins 74% of games, the other half 30%.
Vision score / min
2.83 vs 2.39
80 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 45%.
Heals + shields / min
274 vs 104
77 of 100 against supports, and it matters: the better half of Gold supports wins 52% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 72 of 100, built on 8.5 wards cleared a game and 2.83 vision score a minute. Damage trails at 3, with 5% team damage share.
Among supports
Gold supports with above-median damage a minute win 53% of games; below it, 46%.
In your wins 204, in your losses 161 · 18W 10L
Gold supports with above-median kills a minute win 54% of games; below it, 44%.
In your wins 0.04, in your losses 0.02 · 18W 10L
Gold supports with above-median objective damage a minute win 70% of games; below it, 29%.
In your wins 104, in your losses 51 · 18W 10L