Playstyle
60 games
Playstyle radar
60 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
60 gamesAggressionStart here
Solo kills / game
0.7 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Objective damage / min
556 vs 424
77 of 100 against bot laners, and it matters: the better half of bot laners wins 79% of games, the other half 21%.
Gold / min
520 vs 482
76 of 100 against bot laners, and it matters: the better half of bot laners wins 71% of games, the other half 29%.
Epic monsters / game
1.7 vs 1.3
73 of 100 against bot laners, and it matters: the better half of bot laners wins 76% of games, the other half 33%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 63 of 100, built on 571 objective damage a minute and 1.7 epic monsters a game. Aggression trails at 47, with 0.6 solo kills a game.
Among bot laners
bot laners with above-median solo kills a game win 56% of games; below it, 44%.
This season, in your wins 0.9, in your losses 0.4 · 39W 41L