Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
10
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.30 vs 0.24 typical
Stay out of the fog when the enemy jungler is unseen.
Utility
Ally saves / game
0.00 vs 0.13 typical
Keep the save for the ally the enemy actually dives.
Strengths
Objective damage / min
123 vs 60
97 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 72% of games, the other half 26%.
Damage / min
426 vs 323
100 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 57% of games, the other half 41%.
Kills / min
0.13 vs 0.07
100 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 55% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, aggression leads at 67 of 100, built on 1.5 solo kills a game and 0.15 kills a minute. Survivability trails at 9, with 14% time spent dead.
Among supports
Nautilus supports with less time spent dead than the median win 67% of games; with more, 31%.
Nautilus supports with fewer deaths a minute than the median win 70% of games; with more, 29%.
Nautilus supports with above-median ally saves a game win 58% of games; below it, 48%.