Playstyle
31 games
Playstyle radar
31 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
31 gamesObjectivesStart here
Objective damage / min
759 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
2.8 vs 4.4 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.73 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Damage / min
846 vs 720
77 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
Wards cleared / game
6.5 vs 4.1
91 of 100 against junglers. Keep it; it is part of how the games get won.
Team damage share
22% vs 20%
71 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 61 of 100, built on 907 damage a minute and 23% team damage share. Vision trails at 33, with 0.1 control wards a game.
Among junglers
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
In your wins 889, in your losses 293 · 18W 13L
Master+ junglers with above-median turret plates a game win 79% of games; below it, 28%.
In your wins 7.2, in your losses 1.2 · 18W 13L
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
In your wins 0.83, in your losses 0.67 · 18W 13L