Playstyle
35 games
Playstyle radar
35 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
35 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
4.2 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
62 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
CC seconds / min
1.8 vs 1.3
88 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 47 of 100, built on 1.7 CC seconds a minute and 112 heals + shields a minute. Damage trails at 27, with 9% team damage share. That is the Vanguard trade: damage is not where this class wins games.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.18, in your losses 0.29 · 14W 21L
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 9.4, in your losses 2.0 · 14W 21L
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 135, in your losses 40 · 14W 21L