Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
last 60season140 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.7 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
835 vs 931 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.18 vs 0.21 typical
Convert the leads you build into kills on the map instead of resetting on them.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 68 of 100, built on 0.19 deaths a minute and 9% time spent dead. Aggression trails at 34, with 0.8 solo kills a game.
Among mid laners
Hwei mid laners with above-median solo kills a game win 60% of games; below it, 44%.
This season, in your wins 1.3, in your losses 0.9 · 72W 68L
Hwei mid laners with above-median damage a minute win 59% of games; below it, 43%.
This season, in your wins 804, in your losses 712 · 72W 68L
Hwei mid laners with above-median kills a minute win 65% of games; below it, 36%.
This season, in your wins 0.24, in your losses 0.18 · 72W 68L