Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
9% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kill participation
52% vs 58% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Epic monsters / game
2.2 vs 1.7
72 of 100 against Braum players, and it matters: the better half of Braum supports wins 76% of games, the other half 31%.
Ally saves / game
0.80 vs 0.45
72 of 100 against Braum players, and it matters: the better half of Braum supports wins 58% of games, the other half 50%.
Control wards / game
7.6 vs 5.3
71 of 100 against Braum players, and it matters: the better half of Braum supports wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 80 of 100, built on 7.8 control wards a game and 9.3 wards cleared a game. Damage trails at 29, with 9% team damage share.
Among supports
Braum supports with fewer deaths a minute than the median win 72% of games; with more, 32%.
Braum supports with less time spent dead than the median win 70% of games; with more, 34%.
Braum supports with above-median kill participation win 57% of games; below it, 47%.