Playstyle
16 games
Playstyle radar
16 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
89
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
1.4 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
333 vs 391 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.17 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.09 vs 0.22
100 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Time spent dead
6% vs 11%
100 of 100 against top laners, and it matters: the better half of top laners wins 65% of games, the other half 35%.
CS / min
7.7 vs 7.2
70 of 100 against top laners, and it matters: the better half of top laners wins 58% of games, the other half 42%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 90 of 100, built on 0.11 deaths a minute and 7% time spent dead. Aggression trails at 35, with 0.14 kills a minute.
Among top laners
top laners with above-median solo kills a game win 61% of games; below it, 43%.
top laners with above-median objective damage a minute win 72% of games; below it, 28%.
top laners with above-median kills a minute win 63% of games; below it, 37%.