Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with players on the same champions.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 74 of 100, built on 16% team damage share and 520 damage a minute. Utility trails at 30, with 0.10 ally saves a game.
Among supports
What to work on
10 gamesWin-rate evidence is not available for this queue yet, so these are ordered by the size of the gap.
UtilityStart here
Ally heal + shield / min
69 vs 114 typical
Peel for the carry through the whole fight instead of following the engage.
Utility
Heals + shields / min
69 vs 114 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Aggression
Kill participation
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
49% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Strengths
Team damage share
16% vs 11%
78 of 100 against supports. Keep it; it is part of how the games get won.
Damage / min
520 vs 391
70 of 100 against supports. Keep it; it is part of how the games get won.
Wards cleared / game
9.8 vs 7.7
70 of 100 against supports. Keep it; it is part of how the games get won.
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100