Playstyle
11 games
Playstyle radar
11 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
77
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
11 gamesVisionStart here
Control wards / game
1.2 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
1375 vs 934
100 of 100 against junglers, and it matters: the better half of junglers wins 80% of games, the other half 20%.
Time spent dead
7% vs 10%
93 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Deaths / min
0.14 vs 0.20
93 of 100 against junglers, and it matters: the better half of junglers wins 74% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 83 of 100, built on 7% time spent dead and 0.14 deaths a minute. Vision trails at 51, with 1.2 control wards a game.
Among junglers
junglers with above-median control wards a game win 52% of games; below it, 48%.