Playstyle
25 games
Playstyle radar
25 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
98
of 100
What to work on
25 gamesVisionStart here
Vision score / min
0.37 vs 0.66 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Objective damage / min
414 vs 467 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Deaths / min
0.11 vs 0.23
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 67% of games, the other half 31%.
Time spent dead
5% vs 10%
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 64% of games, the other half 34%.
CS / min
8.2 vs 7.6
76 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 57% of games, the other half 41%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 99 of 100, built on 0.10 deaths a minute and 5% time spent dead. Vision trails at 17, with 0.37 vision score a minute.
Among bot laners
Emerald bot laners with above-median vision score a minute win 52% of games; below it, 46%.
Emerald bot laners with above-median control wards a game win 52% of games; below it, 47%.
Emerald bot laners with above-median objective damage a minute win 78% of games; below it, 20%.