Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
74
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
14 gamesVisionStart here
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
2.7 vs 1.5
100 of 100 against Jinx players, and it matters: the better half of Jinx bot laners wins 79% of games, the other half 32%.
CS / min
8.8 vs 8.3
75 of 100 against Jinx players, and it matters: the better half of Jinx bot laners wins 63% of games, the other half 41%.
Gold / min
539 vs 504
71 of 100 against Jinx players, and it matters: the better half of Jinx bot laners wins 76% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, farming leads at 84 of 100, built on 8.7 CS a minute and 519 gold a minute. Aggression trails at 49, with 0.6 solo kills a game.
Among bot laners
Jinx bot laners with above-median control wards a game win 57% of games; below it, 50%.