Playstyle
24 games
Playstyle radar
24 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
24 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
199 vs 314 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Vision score / min
1.01 vs 0.72
94 of 100 against mid laners, and it matters: the better half of mid laners wins 54% of games, the other half 46%.
First blood rate
17% vs 9%
72 of 100 against mid laners, and it matters: the better half of mid laners wins 58% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 61 of 100, built on 1.30 vision score a minute and 2.3 control wards a game. Objectives trails at 22, with 0.5 epic monsters a game.
Among mid laners
mid laners with above-median epic monsters a game win 77% of games; below it, 41%.
mid laners with above-median objective damage a minute win 73% of games; below it, 27%.
mid laners with less time spent dead than the median win 65% of games; with more, 35%.