Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
411 vs 467 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
7.0 vs 9.3 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.225 vs 0.227 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 60 of 100, built on 22% team damage share and 832 damage a minute. Objectives trails at 26, with 5.1 turret plates a game.
Among bot laners
Emerald bot laners with above-median objective damage a minute win 78% of games; below it, 20%.
Emerald bot laners with above-median turret plates a game win 78% of games; below it, 21%.
Emerald bot laners with fewer deaths a minute than the median win 67% of games; with more, 31%.