Playstyle
14 games
Playstyle radar
14 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
20
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
590 vs 1009 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, farming leads at 61 of 100, built on 478 gold a minute and 7.4 CS a minute. Vision trails at 9, with 0.0 control wards a game.
Among junglers
Hecarim junglers with fewer deaths a minute than the median win 77% of games; with more, 24%.
Hecarim junglers with above-median objective damage a minute win 81% of games; below it, 20%.
Hecarim junglers with less time spent dead than the median win 73% of games; with more, 28%.