Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
62
of 100
Damage
Damage per minute and share of the duo's damage
53
of 100
Frontline
Damage soaked and mitigated for the duo
38
of 100
Utility
Healing and shielding for the duo
87
of 100
Control
Crowd control uptime and immobilizations
61
of 100
Mechanics
Skillshots landed and dodged
14
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
2.1 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Mechanics
Skillshots hit / min
0.3 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Frontline
Damage taken share
9% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
Ally heal + shield / min
256 vs 51
87 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
256 vs 51
87 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 87 of 100, built on 256 ally heal + shield a minute and 256 heals + shields a minute. Mechanics trails at 14, with 2.1 skillshots dodged a minute.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
Arena players with above-median damage taken share win 36% of games; below it, 30%.