Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
22
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
13 gamesDamageStart here
Damage / min
704 vs 865 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
6.1 vs 9.1 typical
Push for plates after a won trade instead of resetting.
Aggression
Kills / min
0.18 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.18 vs 0.23
78 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 66% of games, the other half 29%.
Time spent dead
8% vs 10%
74 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 63% of games, the other half 33%.
CS / min
8.3 vs 7.7
77 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 56% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 66 of 100, built on 9% time spent dead and 0.20 deaths a minute. Vision trails at 19, with 0.46 vision score a minute.
Among bot laners
Diamond bot laners with above-median damage a minute win 61% of games; below it, 35%.
Diamond bot laners with above-median turret plates a game win 78% of games; below it, 19%.
Diamond bot laners with above-median kills a minute win 65% of games; below it, 30%.