Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Solo kills / game
1.8 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Epic monsters / game
1.1 vs 0.6
79 of 100 against Garen players, and it matters: the better half of Garen top laners wins 69% of games, the other half 36%.
CS / min
8.5 vs 7.9
77 of 100 against Garen players, and it matters: the better half of Garen top laners wins 59% of games, the other half 42%.
CS at 10 min
82.5 vs 72.3
93 of 100 against Garen players, and it matters: the better half of Garen top laners wins 55% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 83 of 100, built on 79.3 CS at 10 min and 8.4 CS a minute. Aggression trails at 34, with 0.18 kills a minute.
Among top laners
Garen top laners with less time spent dead than the median win 66% of games; with more, 35%.
Garen top laners with fewer deaths a minute than the median win 68% of games; with more, 33%.
Garen top laners with above-median solo kills a game win 62% of games; below it, 42%.