Playstyle radar
26 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
43
of 100
Damage
Damage per minute and share of the duo's damage
62
of 100
Frontline
Damage soaked and mitigated for the duo
54
of 100
Utility
Healing and shielding for the duo
65
of 100
Control
Crowd control uptime and immobilizations
28
of 100
Mechanics
Skillshots landed and dodged
32
of 100
What to work on
26 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
2.7 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Control
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
23.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 65 of 100, built on 132 ally heal + shield a minute and 132 heals + shields a minute. Control trails at 28, with 1.5 CC seconds a minute.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
In your wins 3.8, in your losses 2.0 · 10W 16L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.8, in your losses 1.4 · 10W 16L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 29.7, in your losses 19.8 · 10W 16L