Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
77
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.6 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS at 10 min
68.2 vs 79.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Epic monsters / game
2.2 vs 1.0
100 of 100 against Viktor players, and it matters: the better half of Viktor mid laners wins 78% of games, the other half 38%.
Turret plates / game
12.6 vs 8.1
100 of 100 against Viktor players, and it matters: the better half of Viktor mid laners wins 79% of games, the other half 23%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 77 of 100, built on 2.2 epic monsters a game and 10.7 turret plates a game. Survivability trails at 21, with 13% time spent dead.
Among mid laners
Viktor mid laners with above-median CS a minute win 56% of games; below it, 44%.
Viktor mid laners with less time spent dead than the median win 66% of games; with more, 34%.
Viktor mid laners with above-median CS at 10 min win 54% of games; below it, 46%.